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        <title>iphone - Kennydust</title>
        <description>Thoughts from a C# Developer</description>
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            <dc:creator>kennydust</dc:creator>
            <title>Developing iPhone apps in C# and .NET</title>
            <description>&lt;p&gt;Last Month, Novell became the first provider to offer a &lt;a href=&quot;http://www.novell.com/news/press/novell-releases-first-solution-to-build-iphone-applications-using-c-and-microsoft-net-languages&quot; target=&quot;_blank&quot;&gt;solution&lt;/a&gt; for writing iPhone apps in the C# .NET stack. Being a C# Microsoft .NET developer, I immediately became excited -- but then I started reading about it, and my excitement soon soured; their offering is called &lt;a href=&quot;http://monotouch.net/&quot; target=&quot;_blank&quot;&gt;monotouch&lt;/a&gt;, and it costs $399 for a basic license – yikes! and it requires a mac for development (boooo). Give me something I can use, please. &lt;/p&gt; &lt;p&gt;There is an &lt;a href=&quot;http://monotouch.net/DownloadTrial&quot; target=&quot;_blank&quot;&gt;evaluation version&lt;/a&gt;, but it’s limited to development on an iPhone simulator though. Not sure on how many days you can “evaulate” the product for however.&lt;/p&gt;  &lt;p&gt;Prior to, iPhone app development was limited to complex c and Object-c on the mac, using&amp;#160; &lt;a href=&quot;http://developer.apple.com/iphone/&quot; target=&quot;_blank&quot;&gt;Apple’s iPhone SDK&lt;/a&gt;. 
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&lt;p&gt;&lt;img src=&quot;http://mono-project.com/files/thumb/b/b4/180px-Monocatalog.png&quot; alt=&quot;iPhone&quot;/&gt;&lt;/p&gt;</description>
            <link>http://www.kennydust.com/site.aspx/Blog/Developing-iPhone-apps-in-C-and-NET</link>
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            <pubDate>Wed, 28 Oct 2009 17:16:00 GMT</pubDate>
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            <category>CSharp</category>
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