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  <title type="html">iphone - Kennydust</title>
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  <updated>2009-10-28T17:16:00</updated>
  <subtitle type="html">Thoughts from a C# Developer</subtitle>
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    <title type="html">Developing iPhone apps in C# and .NET</title>
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    <updated>2009-10-28T21:53:49.737</updated>
    <published>2009-10-28T17:16:00</published>
    <author>
      <name>kennydust</name>
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    <category term="iphone" />
    <category term="CSharp" />
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      &lt;p&gt;Last Month, Novell became the first provider to offer a &lt;a href=&quot;http://www.novell.com/news/press/novell-releases-first-solution-to-build-iphone-applications-using-c-and-microsoft-net-languages&quot; target=&quot;_blank&quot;&gt;solution&lt;/a&gt; for writing iPhone apps in the C# .NET stack. Being a C# Microsoft .NET developer, I immediately became excited -- but then I started reading about it, and my excitement soon soured; their offering is called &lt;a href=&quot;http://monotouch.net/&quot; target=&quot;_blank&quot;&gt;monotouch&lt;/a&gt;, and it costs $399 for a basic license – yikes! and it requires a mac for development (boooo). Give me something I can use, please. &lt;/p&gt; &lt;p&gt;There is an &lt;a href=&quot;http://monotouch.net/DownloadTrial&quot; target=&quot;_blank&quot;&gt;evaluation version&lt;/a&gt;, but it’s limited to development on an iPhone simulator though. Not sure on how many days you can “evaulate” the product for however.&lt;/p&gt;  &lt;p&gt;Prior to, iPhone app development was limited to complex c and Object-c on the mac, using&amp;#160; &lt;a href=&quot;http://developer.apple.com/iphone/&quot; target=&quot;_blank&quot;&gt;Apple’s iPhone SDK&lt;/a&gt;. 
&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://mono-project.com/files/thumb/b/b4/180px-Monocatalog.png&quot; alt=&quot;iPhone&quot;/&gt;&lt;/p&gt;
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